September 26, 2010

Rabbit Revenge

Play it here: http://www.adijans.com/rabbit-revenge/

As I mentioned in my previous post, Rabbit Revenge is the latest Flash game by Dan and I.  This was created specifically for the Android mobile phones which are capable of running flash on them.

The screenshots here show the game in action, where the idea is to control  the track rather than the main character.  All the characters and props were animated in flash but with the mobile platform in mind, they were kept as simple and as less memory intensive.

Merci to our friend Christophe for lending us his android and for his inspiration: hon hon hon! :)

Give it a go here on your browser or on your flash mobile devcie.



September 20, 2010

Rabbit Revenge Concept

Rabbit Revenge is the latest flash game hand crafted by Dan and I. The aim here was to target the mobile platform and bearing that mind, optimization was priority.

Below is the concept art during concept phase where we came up with the simple idea of dragging elements to the stage to alter the journey of our protagonist:

It was a lot of fun to come up with the imaginary world around a magician...

As usual, I start off with lots thumbnail sketches trying different options and refining and the character gets stronger visually and conceptually...

The same process with the other characters to be created.
Rabbit Revenge is nearly complete, so stay tuned for updates!

September 15, 2010

Street performer



I didn't realize that one of the quick sketch above that I created on sketchoholic actually inspired the idea behind the flash game that Dan and I are currently working on! Well you can see the photoshop digital painting, but you'll have to wait just a tad longer to see the game...

Sumo

I've been digging through some of my old works and found those character studies I did to explore the different type of sumos I could design for a flash banner.

They came in all shapes and sizes...
The one on the middle left was the one that just 'felt' right...
Final structure of the character puppet in Adobe Flash

September 13, 2010

Burney


Play it here: http://www.adijans.com/burney/

Burney was quickly created for the 'MochiAds 60 Seconds to Fame contest' which limited the game time to 60 seconds only.

The idea was to keep the controls simple, using just the space bar to jump with Dan Adijans's coding skills. The concept started from the idea of burning every objects around, which sparked the creation of the hot character of Burney.

A lot of little sketches were done to find the hottest character
A rough layout always help to see the big picture
Colour concept in Photoshop before going into Flash
Level design in Flash