
Captain Skyro: The Cloud Climber was the first side project by Dan and myself.
I handled the graphics and animation while Dan built the physics and game logic .
The project was built with the MochiAds Rockstar competition in mind, and start to finish it took a little over a month. We played around different unique game engines and we really like the drag and elastic release game play.
A month later and results were in and we had won 1st place in the judges votes.

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This is one of the early quick digital painting concept to a a sense of the general feel of the game |
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A quick overview in Flash of some animation states and the simple setup of the main characters |

Once I'm happy with the general art direction of the main game screen, then it's a matter of designing for the other screens with different environments.

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