![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj75bdOGz5bbLlPlvAZZBAjYBctdR6gssk1LyUp69wpHlm1AAM3hiENbucRn69yZdTEgmMpZWvjLQLjmOU4Gz49EJ-Jhb4kWc8fYX78gYunAPfd4xIV6QTlnZzi3l9YEbogEnsiQM18AdI/s640/Skyro_01.jpg)
Captain Skyro: The Cloud Climber was the first side project by Dan and myself.
I handled the graphics and animation while Dan built the physics and game logic .
The project was built with the MochiAds Rockstar competition in mind, and start to finish it took a little over a month. We played around different unique game engines and we really like the drag and elastic release game play.
A month later and results were in and we had won 1st place in the judges votes.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji7gemXON0mHL6mASi45ZqUodn2Tkz1wkMcfbs8VkJ5T8VecfxUGIF9j718pWqvXIHKnJPHVoO726nAlir3FQT1M0meJsxrXL3_Pkdf33p3bSeZ1RyNYEvZ5sXnbBSjUst2uEISDqPDCs/s640/skyro_sketch.jpg)
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This is one of the early quick digital painting concept to a a sense of the general feel of the game |
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A quick overview in Flash of some animation states and the simple setup of the main characters |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZPGdV7eCRLtcK2G0sYXNR72I1s_YnDToUeZQgd19src3ZgNpB77ptWgEzAArvOBV1WDy9HifI-DccbHSlrwSXm2z-KZQS53LVHqfDQwkMnth403AOhWSqAyZikjQOw_c3P2oBAepxPRI/s640/Skyro_05.jpg)
Once I'm happy with the general art direction of the main game screen, then it's a matter of designing for the other screens with different environments.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqtIqht7OAQ0N4qOznLYAs00joDcmpM5brCMo-hek7CZ92B13bwf4TifOoLEyaBQjbBcfZn722PSyZSUatzGoOHzEFtkKUhVdjxK45vuuLdKbPQ63h_kM2kcTw9VmUKUm1cCyIFurRz9A/s640/skyro_art.jpg)
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