September 13, 2010

QBall



The key objective of this project was to convert a simple 2D game into a Papervision3D app. The majority of the game mechanics are processed in 2D and then rendered with 3D models which were imported and then handled by Dan Adijans's game engine supported by the Papervision3D technology.

We managed to get out a fairly solid PPV3D game, but the major downfall it the awkwardness of the controls. But overall it was a good first introduction to creatively bring into Flash the 3D objects that were modeled by myself. 

Quick concept in Photoshop with the help of my wacom tablet




Basic 3d shapes, modeled and textured to be imported in Flash with Papervision 3d

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